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Katechon Arc

ANSWER

How do you add music to an AI drama?

Short answer

Score in the edit, not in the video model: generate or license music separately, place it under the episode and mix to a consistent loudness. We mix finished episodes to about -14 LUFS, while raw AI renders came out around -17 to -19 LUFS.

Keep music out of the shot prompt

Video models with native audio can add music, but you cannot control it across cuts: each clip picks its own key, tempo and volume, and a cut between two clips becomes a cut between two songs. We ask for dialogue and ambience in the shot and add music afterwards over the whole scene.

What we used

Music in our own productions
ProductionMusicHow it was used
High Note9 original songs made with SunoMixed into the episodes as story moments; the series is about a singer
The Little Fairy BakeryEight music set pieces generated with ElevenLabs musicCued under the music scenes of 30 vertical episodes
Dragon RisingA generated score with six chapter cues plus a sound-effects packGated in the edit so silence lands before each hit
Blood Sun: The Fall of KratosNo musicShipped as rendered; one of the things we would change

Loudness

Raw AI clips are quieter than platform norms. Several of our first series shipped at -17 to -19 LUFS with no music, noticeably quieter than the videos around them in a feed. Our later episodes are mixed to about -14 LUFS integrated, so episodes sit at a similar level to the videos around them.

Steps

  1. Lock the edit with dialogue and ambience only.
  2. Choose cues per scene, not per clip: one cue should run across several cuts.
  3. Duck music under dialogue so every line stays intelligible.
  4. Leave silence before big moments; a hit lands harder after a gap.
  5. Normalize the finished episode to about -14 LUFS and check the loudest moment does not clip.
  6. Check the music rights for the platform you publish to; generated music has its own terms.

Where Katechon Arc fits

Arc gives you each episode's dialogue and ambience, plus a Jianying draft export so the music pass happens in an editor on top of the assembled cut.

Arc does not compose music or mix and normalize loudness for you; that is an editor's job after export.

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