Measured shot counts
| Production | Runtime | Shots | Seconds per shot | Clips rendered |
|---|---|---|---|---|
| The Fall of Kalak | 42:11 | 427 | 5.9 | 427 |
| Blood Sun (45 episodes) | 51.6 min of episodes | 268 | 11.6 | 268 |
| BROODFALL (10-minute cut) | 10:09 | 364 | 1.7 | 972 |
| The Wolf Mother | 47:14 | — | — | 431 |
Rules of thumb
- Dialogue and drama: about 12 seconds a shot, roughly 5 clips a minute (Blood Sun).
- Narrative feature: about 6 seconds a shot, roughly 10 clips a minute (The Fall of Kalak).
- Action or trailer cutting: 1.7 seconds a shot in BROODFALL, using 37% of what was rendered.
- Retakes: add 15% for a carefully planned series; double the count for an edit that picks the best moments from many takes.
Why not fewer, longer clips?
Arc renders clips of 4–15 seconds, and other models have similar limits. Longer clips cost proportionally more, drift more within the shot and are harder to cut. Most of our shots are 5 to 12 seconds, trimmed in the edit. Multi-shot units, where one generation contains a few cuts, can reduce the count; Dragon Rising used 42 such units.
Turning a clip count into a budget
Multiply clips by seconds by the model's price per second. In Arc a 6-second 720p clip is 57 credits on Seedance 2.0 Mini, 136 on Fast and 451 on Seedance 2.0. The cost calculator does the arithmetic for any model.
Where Katechon Arc fits
Arc plans a film as shots from the start, so the clip count is visible in the script plan before anything is rendered, and the studio estimates credits per clip.
Arc cannot render a single long take beyond 15 seconds; if your film depends on minute-long continuous shots, no current clip-based tool, Arc included, does that well.