Where the time goes
| Stage | What happens | Time it took us |
|---|---|---|
| Story | Bible, episode or chapter plan, script | Days; the longest stage for an original story |
| Look and cast | Style brief, reference sheets for characters, locations and props | Hours to a day, mostly iterating on faces |
| Shot planning | One unit per shot with action, dialogue and references | A day or more for hundreds of shots |
| Rendering | Clips generated from the confirmed shots | Hours; 427 shots in 1 day for The Fall of Kalak |
| Review and retakes | Watch every clip, regenerate misses | Hours per episode |
| Edit and sound | Cut, narration, music, captions, mix | Days for a feature |
What slows a production down
- Waiting. Across our first five series we logged about 50 hours of stalls: provider queues, failed jobs and, twice, a provider balance running out mid-render.
- Retakes. 15% of our video spend went to re-renders; each one is also review time.
- Blocked generations. A character whose face looks like a famous actor can have a share of his shots refused, and the fix (recasting the face) means re-rendering all of his shots.
- Captions. Speech recognition misspells invented names; checking proper nouns is a manual pass.
- Too many characters and sets. Each one is another reference to make, another thing that can drift.
How to go faster
- Write the story to be simple: few characters, few sets, one action per shot.
- Approve storyboard frames before rendering, so fewer clips come back wrong.
- Render a whole episode at once on one model, and review it in a single pass.
- Reuse existing clips where they fit. Our 30-episode fairy series reused footage from earlier episodes as filler.
- Cut from what you have. BROODFALL became a 10:09 cut from 972 clips already rendered when the provider balance ran out.
Shorter formats
A one-minute vertical episode is six or so clips (Blood Sun averaged 6.0 shots per episode), so once the cast exists an episode can go from script to rendered in an hour or two. A series of 30 to 45 episodes is mostly a writing and review job.
Where Katechon Arc fits
Arc keeps the whole production in one project and renders batches of shots in parallel, which is how a feature's shots fit into one day of rendering.
Arc does not write a finished film for you in one click; the planning and review stages still take human time, and its renders depend on the video provider's queue.
People also ask
How long does it take to render an AI video clip?
Usually a minute or a few minutes per clip depending on model, resolution and queue; many clips render in parallel, so batch size matters more than single-clip time.